T3x Studio Suite
Windows / Mac / Android downloads are the full suite: Android compiler, Device Lab, Publisher, Play Console, iOS, Photo-to-game, World 3D, Music, Video, Shield, Bot. SDK: /software/games/sdk.
Design β Run β Build APK
- Open T3x Android Studio (Windows, Mac, or the Android app).
- Paint the level in the Design editor. βΆ Run previews it in the IDE.
- Build APK β this IDE packages and signs the Android app. Sideload the .apk on a phone.
Google Android Studio is not part of this path. T3x Android Studio is the compiler.
Emulators and tools theirs does not ship
- Device lab: Pixel, Fold, Tablet, Watch, TV, Auto at once β no 2GB AVD images.
- Two-player emulators (arrows vs WASD) in one project.
- Hot reload into running skins, replay buffer, death heatmap, time freeze.
- Profiler, Logcat, fake ADB, airplane / GPS / battery / shake without extended controls.
- T3x shop designer and Play listing screenshots from the emulator.
- Colorblind / large HUD / RTL live on the game, not a layout XML lint.
- Web play + Gradle-less signed APK from the same button row.
- Screen record the emulator with MediaRecorder (no scrcpy).
T3x Games SDK
License check, scores, party codes for your APK / desktop client. Not the catalog Play iframe SDK.
Windows Β· T3x Android Studio
LiveStandalone IDE. Design, Run, Build APK on this PC. Install the .apk on any Android phone.
Get free license firstAndroid Β· T3x Android Studio
LiveThe same IDE on a phone. Design and Run here. Build APK from the Windows or Mac IDE.
Get free license firstMac Β· T3x Android Studio
LiveThe same IDE on a Mac. Build APK from here. iOS listing still uses Xcode on a Mac with an Apple account.
Get free license firstiOS (App Store project)
LiveXcode project of this IDE itself. Archive on a Mac with an Apple Developer account.
Get free license firstTools in this browser.
Open a card. Nothing uploads. Use them on a night or while you build.
Skin Lab
Colors stay here. Paste them into World dress or Jump notes.